AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in Europe, Q3 2022
Explore the performance of the top 5 boxing games on Android in Europe during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on Android in Europe displayed varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
MMA Manager 2: Ultimate Fight
Released by Prey Studios in late June 2022, this game saw a peak in weekly downloads at 51.1K in mid-July, followed by a gradual decline, ending the quarter at 13.4K. Weekly revenue exhibited a steady rise until the end of July, peaking at $8.3K, then fluctuated, closing September at $4.6K. Weekly active users peaked at 49.9K in mid-July, then gradually decreased to 28.7K by the end of September.
Boxing Star: Real Boxing Fight
Published by ThumbAge Co., Ltd., this game had a consistent weekly download rate, peaking at 12.1K in late July. Revenue remained relatively stable, with a slight peak at $4.7K in early July and a low of $2.5K in mid-September. The active user base showed an increase to 35.6K in early August but saw a dip to 23.1K by early September, rebounding slightly to 30.2K by the end of the quarter.
Real Boxing 2
Vivid Games S.A.'s long-standing title had a strong start with weekly downloads peaking at 52.9K in early July, then gradually decreasing to 24.3K by the end of September. Revenue showed minor fluctuations, peaking at $3.4K at the start of the quarter and settling at $2.6K by the end. Active users saw a decline from 99.7K in early July to 51.9K by late September.
EA SPORTS™ UFC® Mobile 2
This game from ELECTRONIC ARTS had robust weekly downloads, starting at 65.5K and maintaining a consistent rate around the 50K mark throughout the quarter, ending at 55.1K. Revenue saw a peak at $3.3K in early August and fluctuated, closing at $2.3K. Active users remained strong, starting at 237.1K and ending the quarter at 220.9K.
WWE Mayhem
Reliance Games' WWE Mayhem maintained a steady download rate, peaking at 9.3K in mid-September. Revenue showed a peak at $2.4K in late July but declined to $1.3K by the end of September. Active users saw minor fluctuations, starting at 16.1K and maintaining around 16.2K by the end of the quarter.
These insights are derived from Sensor Tower's data, providing an overview of the performance of top boxing games on Android in Europe during Q3 2022. For more in-depth analysis and trends, refer to Sensor Tower.